From the Glyphtide
Thoughts about game design
Game Design
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Rituals and Wordplay
Conditioning players by adhering to and breaking practices
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The Implicated Parties
Building implied settings through pick lists and roll tables
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Resonating Cores
Engaging narrative themes through core resolution mechanisms
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Beyond Ranked Skill Lists
Taking a look at different skill systems and the play behavior they encourage
All Posts
- Chain×Link (5)
- Game Design (8)
- Game Play (1)
- Reflections (1)
